Extracurriculars

Join up to two at a time. If you also have a job, you benefit from only one extracurricular at a time.

Benefits

  • Student Die: Gain a d4 you can add to checks using one of the club's two listed skills (one die per check).
  • Relationship Point: +1 with the club's associated student NPC.

Tips

  • Switch or quit between scenes; benefits end immediately.
  • Clubs are sources of rumors, favors, and complications.

Browse the Clubs catalog →

Jobs (Work‑Study)

At most one job at a time. Most pay 5 gp/week and often grant +1 Relationship Point with a coworker.

Open the Jobs Board →

Exams

Studying Phase

  • Make one ability check using any prep method (GM sets DC).
  • On success, gain two rerolls for the test. Pulling an all‑nighter also grants two rerolls but starts you with 1 level of exhaustion.
  • Group study grants advantage on the Studying check.

Testing Phase

  • Make two checks using the exam's two listed skills; spend rerolls as desired.
  • 0 successes: Fail. 1: Pass and gain 1 d4 Student Die keyed to the exam's skills. 2: Ace and gain 2 d4 Student Dice.

Cheating? Try Deception and Sleight of Hand at the exam DC. Succeed on both to pass; fail one and it's a fail—with consequences.

Relationships

Points

  • Track per student NPC. Start at 0.
  • At +2: the NPC becomes a Friend (gain Bond Boon).
  • At −2: the NPC becomes a Rival (suffer Bond Bane).

Beloveds

  • With a Friend at +2 or more, you may become Beloveds later.
  • Beloved Inspiration: after each long rest, regain Inspiration uses equal to your number of Beloveds (max = proficiency bonus).
  • Ending a Beloved sets points with that NPC to 0.

Tracking Sheet — "Strixhaven Memories"

Use this one‑pager to track Student Dice, exam rerolls, clubs, jobs, and relationships.

Strixhaven Memories tracking sheet preview